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Create A Day

One creative project every day for a year


Day 57: Rendered Room after Photoshop Editing

Posted by annagrace under Days 1-100

Today I took the rendered image of the bar from yesterday and edited it in photoshop. Here’s a look at the original image as a reminder.

When I took it into photoshop I mainly fixed the issues with the original rendering. First, two of the lights above the bar didn’t turn on, so i adjusted the pool of light on the ceiling. All the pendant lights were supposed to be purple, but the bright lights washed it out, so I added a purple to the shades. Also, the majority of the chords didn’t show up, so I lightened them. Next, there was a random line on the right wall, so I just smoothed it out with the smudge tool and paintbrush. The final issue was with the bottles on the shelves. I was able to just slightly erase and fill in the color with some of them, but others were a bit harder, so I erased them completely and put in an image of wine bottles instead. After fixing those issues, I added in some black and white architectural photographs on the wall (I used the transform->distort tool the added the beveled effect and drop shadow). I also wanted some figures to give a better idea of scale and to make it look more alive, so I found some images of a bartender, waiter, and 2 people sitting on stools and added them in (I also gave the two customers some cocktails :D ). At first I just left them semi-transparent, but it looked too busy, so I picked a bright, contrasting overall color instead, which is what I’ve done on past projects for school.

click for full size

I’m really happy with how this turned out! Just realized that I forgot to add baseboards and crown molding… oh well! I think that even though I didn’t spend quite as long on this as I would one for a school project, it is still definitely worthy of going in my portfolio! Anything to make my portfolio look better and highlight my skills is definitely a plus!

Is it weird that I miss studio even though it caused me many, many, many sleepless nights (not to mention unspeakable stress and health problems!)?? I miss design in my life I think, and I would be really happy to do renderings like this all day every day!

Anna Grace


Day 56: Rendered Room

Posted by annagrace under Days 1-100

Yep. That says Rendered Room, not the usual Quick Rendered Room. That’s because there was nothing quick about this project. Instead of doing a quick room in SketchUp and Photoshopping over it, I did everything in SketchUp (including all of the furniture/casework, paint colors, materials, and lighting) and rendered it with the plugin IDX. This is how I did the majority of computer renderings in my Interior Design studios.

So… I started like always building a basic room. I decided I wanted to do a bar… not sure why, it just came to me! I found most of the furniture elements in the 3D Warehouse, but I tweaked all of them a lot. The back cabinets I changed by expanding them to fill my space (the original was much shorter height wise and not as long) and taking out the back of the upper cabinets and making the wall behind it a window. I liked the idea of light shining through the bottles on the shelves and imagine at night it would have some kind of colored light :) . The bar itself originally had these upholstered rectangles that were a like a red snakeskin pattern. I liked the pattern, but wanted something brighter, so I used an image of a neon green faux snakeskin. The table and chairs I just changed the seat colors from black to green and the pendant lights over the bar and the middle table I made the glass shades purple instead of yellow. The only thing I did to the wall sconces was make them a little taller. I then just added a image of concrete for the floor, ceiling tile image for the ceiling, and the wall color, which happens to be Benjamin Moore’s Aplomb or AF-625. I did all of this on the Mac side of my computer (which runs a lot better and faster) and then had to switch to the Windows side to do the IDX rendering because that’s where my certified copy of it is. (I use Boot Camp BTW because when I started the ID program they didn’t have AutoCad for Mac.) Here it is before rendering.

Once on the Windows side, I added all the lighting and textural characteristics necessary to make everything render the way I wanted to. It took a few quick trial renderings to get it where I was okay with it and finally started the final, better quality rendering…. which took 4 hours!!!! (Which actually is a relatively fast rendering time compared to some of the intensely complex renderings I’ve done that took days!!) Here it is! (Scaled down a lot because the original tiff file was too big to upload!)

So there’s a few problems with this which might turn this into a 2 day project. For some reason, the two pendant lights on the far right didn’t turn on!! I was well into hour 2 of rendering when I noticed this, so I was not about to start rendering again! Also, all the pendant lights were supposed to be purple, but I guess the brightness of them canceled it out. The bottles in the window were already in the 3D object I found, so I didn’t realize until after I rendered this that they were not 3D bottles… just a single transparent face with a 2d image superimposed. With the lighting  and everything they kind of turned out funny. :neutral: I think with all of those things wrong and a couple other little things, I will probably do some hard core photoshopping tomorrow to get this perfect and make it look more alive!

All the little problems aside, I really like this. Doing projects like this make me remember why I love design so much and it confirms to me that I am in the right field. I think that computer rendering is definitely my forte, so I hope this skill will help land me a job at a firm somewhere in the future!

Tomorrow, a print worthy edition of this rendering!

Anna Grace


Day 49: Quick Rendered Room 2

Posted by annagrace under Days 1-100

Today’s project is another quick rendering like in day 21. Like last time, I started by creating a quick room in SketchUp. I decided that today’s room would be a bedroom with a soffit, because in the last several days, I have had multiple people at work ask me how to paint a room when they have a soffit… But I’ll get to that in a minute. At any rate, here’s the room before photoshopping.

Pretty self-explanatory. BTW I didn’t create the doors… I found them in the 3D warehouse.

Anyways, I rendered it in photoshop much like the last time using different images I found and adding a lot of effects.

So, about the paint colors… It is my opinion (and I think the general opinion of many designers?) that when you have a ceiling with a soffit, the goal is to highlight the architectural detail and make the highest part appear to be floating. Therefore, I have been telling people to pick a shade for their walls, then go a couple of shades lighter for the underneath of the soffits (keep in mind that colors appear much darker when they are on the ceiling. Many people who want the ceiling just one shade lighter than the walls will get the wall color at 1/4 formula, or 75% lighter, to use on their ceiling) and then for the highest part of the ceiling, choose a darker color than the walls. Also, I have noticed that usually one paints the sides of of the soffits the same as the main wall color. I think this rendering illustrates this idea of the shades of paint for soffits fairly well, except for the fact that I wanted to add an accent wall :D .  By the way, all of the colors I use in renderings are Benjamin Moore from their website, so if you want to know what they are, just ask in the comments!

Interesting side note: the image I took the bed from for this computer rendering was one I used my Junior year in a hand rendering exercise! I’ll have to dig around and see if I can find it…. if I do (highly unlikely :) ) I’ll post it!

Anna Grace

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Day 21 (1 day late): Quick Rendered Room

Posted by annagrace under Days 1-100

For today’s, or rather yesterday’s post, I decided to do a quick rendering of a simple room in Google SketchUp and Photoshop. First, I did a simple large hall with a curved sort of bay window at the end where I pictured possibly having a fountain. Here’s what I ended with in Sketch-Up.

I then took it into Photoshop and created a bunch of layers and effects that would take forever for me to explain, so I’m just going to post the picture. :D (BTW that thing in the back is a sculpture!)

Some of the things look pretty out of proportion, but I did that on purpose, because I feel like renderings should never look too real. Also, I only spent a couple hours on it! It it were a serious project, I would spend more time and definitely include some scale figures and door knobs which I just realized I forgot! Anywho, I think it looks pretty good, all things considered!

Anna Grace

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